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The game was released in the United States on February 2, and in Europe 22 days later, on February Though the game was received very well by the audience, it was not such a big hit as Sonic 2. The sales dramatically decreased from 6. The game has been released and re-released lots of times. In Sega Saturn released Sonic Jam.

Justin Garcia CoolDuelist said on Forum :. I am still speechless, All can say is that now you can save and you have to fight against both Knuckles and Dr. Robotnik Now named Dr. Knuckles is mad at you because he thinks you took the Master Emerald and Dr. Eggman was the one who really took it. Through out the game try to beat all the Special stages to get the chaos emeralds, when get all of them and beat Dr.

Eggman, You get the best ending, if not, Eggman laughs at you because he still has everything including the Master Emerald. Browse games Game Portals. Sonic the Hedgehog 3. Install Game. View all 10 Sonic the Hedgehog 3 Screenshots. Game review Downloads Screenshots 10 Cheats 1 Discussion 9. Overall rating: 9. Download Sonic the Hedgehog 3. Overall rating: 8. Machine: Genesis; Manufacturer: Sega of America;.

Manufacturer: Sega Machine: Genesis. ProTips: To defeat the boss at the end of the first Marble Garden Act, dodge the spikes he drops and then simply bonk him. They'll soar through the air and take you to otherwise unreachable spots. Don't forget to breathe when you're underwater. At the beginning of Act 2 in HydroCity, an advancing wall threatens to crush Sonic. As you leap to each new platform, turn right, Spin Dash, and leap to the next platform to the right If your timing's quick, you can escape.

After you skid across the water in the second HydroCity Act, leap up and to the left to discover a 1-up just past the spikes.

Jump up and down on these platforms in the Carnival Night Zone to make them go up in the air. The balloons in the Carnival Night Zone are often the only way that Sonic can reach higher spots. Leap on them as if they were stepping stones. The Cannon automatically rocks back and forth. Wait 'til it's pointed in the right direction, then tap any button to launch Sonic.

Don't forget to use Tails to air-lift Sonic to hard-to-reach spots. There's a button hidden under the first rock you reach in Act 1 of Angel Island. Break it, ricochet to another button and then up to the left to a secret ledge that holds several power-ups. Overall rating: 7. Sonic Blast.

GameFabrique English versions of these files can be found in the AutoDemo. In the TGS version of the game, Knuckles was given a gliding tutorial before playing his stage. These menus are in the same section of code as the TGS menus, but there does not seem to be any way to activate them other than hacking. Pressing the L and R buttons switches between the three menus and Up and Down changes the current selection within the menu.

Left and Right can be held to scroll the list faster. Pressing the Start button begins gameplay in the specified stage with the specified character. Since none of the proper story events have happened, picking any Adventure Field level will likely leave you stuck with no option but to return to the title screen, and due to an oversight, the game puts you in "Adventure" mode in the Action Stages without setting an Adventure Field to return to, so selecting the "Quit" option from the pause menu simply puts you in Hedgehog Hammer level 0.

In all versions of the game, a level select menu exists. To access it, change the value of the following address to 02 :. X and B will change your character. The stage list is not visible in the versions of the game with an animated title screen US 1. A debug display that shows active collision near the player can be found by changing the value of following address to 0 :. A debug feature with 3 displays showing various in-game information.

Changing the value of the following address to 1 , 2 or 3 switches between displays. There is a Free Movement mode that can be used to fly around.

Free Movement mode seems to be partially removed from the game. Big's Free Movement can be seen by setting his action to 55 59 in Sonic Adventure DX , but the only remaining feature of it being the way his arms move when pressing the buttons to move up or down.

Tails and Gamma don't have free movement mode at all. Leaving Free Movement mode puts the character in an action natural for the current stage. For example, in Icecap and Sand Hill the player will regain their board upon leaving free movement mode.

This is the same for stages such as Perfect Chaos, which drops the player as Super Sonic. What seems to be a leftover debug feature can be found in the Egg Walker boss fight. Pressing the Y button during the Egg Walker fight seems to cause the Egg Walker to advance to the next cycle of its attack.

For example, pressing the button while the boss is stamping its feet on the ground will instantly cause it to walk over to the other side of the arena.

There are a number of error messages that can appear if the player manages to do things they can't normally do through hacking or other means. Some objects will only load in certain Acts of Station Square. BIN World ranking. These appear to contain thousands of random Japanese commercial addresses, belonging to various establishments including but not limited to stadiums, hospitals, cemeteries, and even Capcom.

Due to their insane length, you can find these on the Notes page along with other minor information. It is also loaded into RAM upon entering the menu:. Team Andromeda was a development team at Sega from to responsible for the Panzer Dragoon series.

How and why this string made it into this game is unknown. The graphics are missing, but the advertisement itself is still fully functional. It can be seen by setting the Menu ID to A number of the screenshots used in the game's credits for each story have subtle differences to what's seen in normal gameplay, suggesting that they were created using an older version of the game. The lighting on Sonic is different and it's impossible to fill the vault that high with rings.

The scene where Eggman ambushes Sonic at the wrong time of day. This is the same time of day used for the version of this scene in the AutoDemo. Tails is riding a different snowboard here. The lighting is also very different. The gates seen in Sand Hill are also present here. Low detail Tornado model, used in early builds of the game. This model is only present in the Sky Chase stages in the final build.

The cutscenes use a higher fidelity model. Appears to be the cutscene where Gamma enters the Tikal flashback. He doesn't start in this map though.

If the game disc is inserted into a PC, a folder can be found containing a selection of different wallpapers depending on which version of the game is being used:.

If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support! From The Cutting Room Floor. Source: Sonic Retro. Source: evilhamwizard Discovery , Windii Translation. Source: Speeps. Source: PkR SonicRetro. Source: Aventobits Video. The entrance to the unused path, seen at the start of Dilapidated Way. The top of the mountain from Act 3 in Act 1.

Sonic never gets close enough for it to appear. Source: PkR. The skybox is stretched - it's using the earlier sky's model and the final's texture. There are no dash panels here and the lighting is slightly darker.

There's more debris flying around the stage and the objects below are missing. Knuckles is in a slightly different spot. The lighting here also looks slightly different. Many different objects, including the star panel in the background. The same scene highlighted above where Eggman ambushes Tails at the wrong time of day.

Sonic looks odd in this screenshot. When the lights go out, watch for the angry ghosts. Fortunately, there are big pull-chains here and there so you can turn the lights on. Some areas can only be reached by cracking open these odd valves and letting a whole bunch of sand fill the place - just don't get caught!

Watch out for robo-scorpions. Fortunately, one of Knuckles' many talents is to hit things on the fly. Way to go! The sub-boss is a big, invincible rock guy. You can't beat him with brawn, so you have to out-think him. Considering he's made of granite, that shouldn't be too hard. Oh, and even though Sonic can't climb like Knuckles, he still manages to get in a good rappel every now and then. Good for him. Robotnik waits at the end of the level, of course.

Notice when you play as Knuckles, Robotnik wears a mask to disguise himself. I don't know who he thinks he's foolin' - how many other red, round, armored villains can be running around? We're talking major hot. When you wake up next to a pool of lava, go back to bed, because this isn't going to be a good day. The caverns of the Lava Reef Zone are big and dangerous. As you can see here, it takes almost all of Knuckles' skills to get to the bonus stuff - way to go, little red guy!

Judging by the size of his mechanical hands, it's probably just as well the sub-boss of the lava reef never comes up to say 'hi! Lots of special and bonus stages have always been a Sonic trademark, and if you think they're gonna quit now, you're nuts! If you can collect all the blue spheres - and that's a big 'if' - you gain a fabled chaos emerald! Hey, recognize this?

That's right, the Special stages from Sonic 3 are still hanging on - and they're twice as tough as before! The horror, the horror! There's also a couple of new bonus rounds: one is a weird sort of giant pinball machine actually, it looks more like pachinko machine, but never mind.

The other bonus round throws our spiny hero into a giant slot machine, where he can get tons of extra rings if you can just get him into the coin slot! Browse games Game Portals. Sonic and Knuckles. Install Game. View all 8 Sonic and Knuckles Screenshots.

Game review Downloads Screenshots 8 Cheats 1 Discussion 4. Sonic Boom Okay, okay, so the story line's nothing new. When you reach dead ends with rungs in the Flying Battery Zone, grab the right rang to be lowered to another level. In Sandpolis wait until the Scorpions turn away from you, and then Spin Dash into them. Overall rating: 7. On a particular day at the Chaotix Detective Agency , Vector is sitting at his desk in the office listening to music while Espio is standing solemnly by.

Suddenly, however, Charmy comes crashing into the office with a mysterious package, claiming that they have gotten a job. Inside the package, the team finds a walkie-talkie, with a stranger who gives the team instructions through this device. The stranger claims that if the job he has for them is completed, the Chaotix will be "rewarded handsomely". Espio is wary of their client, but Vector and Charmy, with dollar signs in their eyes, reminds him that they "never turn down work that pays", [7] and the team heads out.

After making their way past a seaside, they beat Eggman in the Egg Hawk. They then take down every one of Eggman's robots in Grand Metropolis and beat Team Dark, advancing in the bingo park. They then take on a special stage, recovering the Chaos Emerald. Continuing on, they defeat the Robot Carnival. However, he is turned out to be a fake, while the client reveals he knows that. He sends them to the Frog Forest , while Charmy and Vector suspect something about their client.

In the forest, they meet Team Rose, who battle them, thinking they took Chocola. He proves to be a fake and they rescue their client: the real Dr. Believing Eggman deceived them and learning he actually did not have the money he promised, the team gang up on him with Charmy beating him up. Continuing from Team Chaotix's story, Vector asks who locked Eggman up for trying to conquer the world, but before the doctor's answer is heard, all the teams race outside to find Neo Metal Sonic transforming.

He combines their data with the power of Chaos and becomes Metal Madness. Sonic tells Metal Sonic to let him know when he wants a rematch and runs off. Tails and Amy chase after him, and Metal Sonic shuts down and collapses. There are Special Stages also played in multiplayer where the two players race each other to get the Chaos Emerald first. Reviewers noted several positive aspects to the game.

These included the gameplay style; whilst the transition to 3D has been noted as rough for the Sonic franchise , [3] Sonic Heroes came close to the series' 2D roots. It also attracted several negative criticisms.

Often cited were the game's camera control system, described as "uncooperative" [3] and "terrible". Some reviewers found the controls a negative feature, and the combat heavy sections were also found as a negative point. In addition, the PlayStation 2 version received lower average scores. But despite all of the negative criticisms, in , Sonic Heroes was the sixth bestselling game in the United Kingdom overall, and a full year after its release, was still at number eight in the all-price chart.

The game's designer, Takashi Iizuka , stated that he did not want to make Sonic Heroes another Sonic Adventure title, as he was worried only core gamers would buy the title, instead preferring to create a game for general users to adapt to. Originally the teams were planned to be: [20]. Initially Maekawa did not plan to include Shadow as he was considered to be dead.

After the developer meetings, it was decided to bring the hedgehog back. Sonic Heroes is notable for being the last 3D Sonic game in which the English voice actors from the Sonic Adventure games recorded their voices. These English voice actors, along with their Japanese counterparts, are shown below.

It features in-game music on two discs and was released on March Triple Threat: Sonic Heroes Vocal Trax is the vocal soundtrack of the game, which contains the themes of the game and characters and was released on February Another album featuring the music of Sonic Heroes titled Sonic Heroes Original Soundtrack 20th Anniversary Edition was released on August to commemorate the 20th anniversary of the Sonic franchise. The main theme of the game, " Sonic Heroes ", is featured to the right.

In the PS2 version, the menu actions of and are switched; in PS2 games is typically select and is usually a back button, but this isn't the case. This is because all Japanese PlayStation games do this, and the American Sonic Heroes did not switch and for the menus, making it one of the few games released in America to have this quirk.

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